
An indie game studio
Escape Dreams
We make escape games with an inked, sketchbook look: locked doors, strange islands, and stories you piece together one note at a time.

Our first game

A storm. A shipwreck. An island that isn't as empty as it seems.
Our first game is a 2D point-and-click escape game with an inked, sketchbook-style look. You wake up on a ship being torn apart by a storm, and that's the easy part. Wash up on the island and you'll find an old castaway's journal, a cave painting nobody can explain, and signs that someone else lives deeper in the jungle.
- Point-and-click escape
- Chapters 1–3
- PC
What goes into an Escape Dreams game
Sketchbook art. Fair puzzles. A mystery worth chasing.
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Puzzles that play fair
Combination locks, sliding blocks, power routing, signal calibration and a stealth escape. Stuck? The ? button gives hints one step at a time, and can help with or skip a puzzle.
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Stories you piece together
Every note and diary page lands in your journal, written by more than one hand. Missed a page? A torn-out stub marks the gap, so you know there's more to find.
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Drawn like a sketchbook
Ink-and-wash scenes in moody, muted color, with comic-book cutscenes between chapters, complete with lettered sound effects.
From the opening chapter
“The storm is getting worse by the minute...”


Washed up yet?
Trapped at Sea is in testing now, ahead of its release on Steam.
Coming soon to Steam